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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
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Agony - Amiga
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Project X - Amiga
Super Frog - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
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Raiden - pcengine
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Game info
Megadrive

Batman Forever

Batman Forever
GenreAction Adventure
DeveloperProbe Software
PublisherAcclaim Entertainment
Released1995
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Batman Forever is an action platform game with beat 'em up elements, based and named after the 1995 superhero movie of the same name. The game was developed by Probe Software and published by Acclaim for the Mega Drive and the SNES gaming consoles. There are also two more handheld versions. One for the Sega Game Gear and one for the Nintendo Game Boy.
 
Review
Batman ForeverSTORY / GAMEPLAY
Batman, aka Bruce Wayne, the famous millionaire and superhero, is called once again to confront and put an end once and for all to two of the worst criminal minds and bad villains of the world: Riddler and Two-Face. This game is a mix of side scrolling platform action and man-to-man martial arts combat. Controlling Batman, you must jump, open doors to move further, kick and punch multiple bad guys until you find the mean big bosses. You can also use some of Batman's gadget-weapons that will surely make things easier. Batman Forever is a very good and fun game, at least to my personal taste.

GRAPHICS / SOUND
Developing this game, Probe surely had in mind the pre-rendered backgrounds and the digitized characters they used on the Mortal Kombat series. This game sports beautiful and colorful graphics, with digitized sprites that move around the screen smoothly. The only drawback is that the game is unfortunately limited to a few frames per sprite. The sound consists of some nicely done sampled sound effects, accompanied by a nice and "eerie" PCM music score.
 
Screenshots
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Nintendo Super NES
SEGA Megadrive
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
Comments
comment on 2009-10-12 19:53:55
FreddyJoin Date: 2009-09-07
Nice one. Excellent performance for the Meagdrive engine!
 
 
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